

I understand the fact that you have someone over who wants to play with you. I understand the fact that maybe you don’t have the Internet. And for third person games, it’s never been really OK, but it is easier than their first person brethren. In fact, the only time I ever found it acceptable at all was with Goldeneye, and that was just the pure fun factor of not being able to see and trying to shoot polygonal versions of your favorite Bond character with the oddest damn control scheme ever. For all the other games in the world, basically your third and first person shooters, gone is the day when it was acceptable to play more than one person to a screen. Taking the lead, dropping your gaze, and seeing the back of your vehicle in your opponents screen as your seconds from the finish line is one of the sweetest feelings you’ll ever get.īut alas, my love of split-screen ends here. I remember the thrills of racing through the world of Diddy Kong, then switching over to the high tech streets of Gran Turismo 2, and being blown away by switch up to NFS: Most Wanted. Especially on games like Mario Kart and F-Zero, two of my favorite old SNES games.

Please note here that I have not played Burnout Paradise, so I can’t say anything on that subject, but for a straight one-on-one you and your buddy match, split screen is the only way to go. Racing games, while not particularly my strongest suite, are immensely more fun being played in the same room. There are even some split-screen games that I’d rather play side-by-side than across the Internet. Heck, Lightgun games were the greatest, even with a random newb helping you out on one side. You had the face-to-face enjoyment, you didn’t have anyone who played for a second only to drop out, and if they did it was probably because their parents were calling. It’s definitely not the same with you not being able to see the agony, embarrassment, and shame in an opponent’s eyes after beating him ten times in a row with a pink character.Ĭastle Crashers takes me back to the days at the arcade, standing around X-Men, TMNT, and Simpsons cabinets, silently enjoying the comradery of four strangers kicking the shit out of things together and the frantic application of quarters when you died so that you wouldn’t be the one who didn’t help. It’s just not the same hearing trash talked into your ear in a headset from an opponent miles and miles away compared to it being right there, two feet from each other screaming obscenities or silently, frantically, mashing buttons, tongue twisted outside the corner of your mouth, breath held until one goes down. Most of them are same screen multiplayer games however, games like Street Fighter II and Castle Crashers. Even though we lose some of that togetherness that arcades and couches gave us, I think that, in the end, we’re even more connected now than ever.īut there are still a lot of games that I’d rather play one-on-one in the same house, on the same couch, on the same screen. I believe that due to the massive increase in technology and graphics, we’re better off playing more online and less in person. I’m talking about the split-screen mechanic, and why I think it’s now overshadowed and surpassed in most cases by online. The difference to me now is how much more enjoyable it used to be to play games with your buddies in the same room, over what it’s turned into now. But time, time isn’t what’s important here. It could be as recently as last week, or even last night. Remember the good old days? The days where you’d roll over to your buddy’s house, or vice-versa, and spend hours sitting around playing games? It may not even have to be the good old days though.
